Writing. My sonic and visual work starts from a poetic intuition that transforms into a text. On other occasions, reading makes me want to experiment with sounds or images. In some way or another, my creative processes are triggered by writing or reading some meaningful text.
I like to feel what I am working on. I enjoy mediums that connect me directly with my work: clay, paper sets and the natural sound of acoustic guitar, with as little filters or electronic improvements as possible.
Taking for granted that the body is the primal tool, well, the second tool I use most is pencil and paper, as the origin of all my works is basically conceptual and I use to note my ideas down, sketch or storyboard wherever I am.
Benna Gaean Maris
Editing my works with printed out still images before using the computer.
Jonathan Onsuwan Johnson
Max/msp based sound sculpture -#maxmsp #procedural #generative #electroacoustic #soundsculpture #soundart #composition
Oleg Kharch Group
While not a tool by strict definition, the accident plays an important role in my process and it is something I have learnt to embrace when stumbled upon. It usually begins by noticing a commonality, or at least a similarity, amongst unrelated and disparate images, and then collating them to create a sense of unity. For me, this consistent sense of unity is generated through the grid, which is, by default, the visual structure that lies at the heart of a lot of my work. I have a very unhealthy obsession with the grid. The grid, for me, is the logical way to collect, compile, and curate found imagery. It even influences my photographic work—which differs slightly from my web-based appropriation work—where I manipulate the way we digest digital media via the pixel array. I like the grid because it creates a sense of meaning and order out of unconnected and unrelated imagery. It also allows for limitless growth, which is important given most of my projects are ongoing. I’m philosophically obsessed with the Absurd—the fundamental disharmony between our search for meaning and the meaninglessness of the universe—so I enjoy asking questions more than I do trying to find possible answers.
I would say both a blade and then to accompany it, any liquid material that can be used as an adhesive. I love the idea of pulling things apart and putting them together again to rebuild, remake, and make anew-- and that the history is embedded in the structure.
Ecco / Aquí [Nancy Y. Kim]
My cell phone is my all day, everyday, every tool. Despite having better equipment, I always have my phone on me, and frequently use it to record sound and video, take photos, and jot down notes and voice memos.
Ecco / Aquí [Sarah Crofts]
The tool I currently use the most is a needle and thread.
My Sony MiniDisc Recorder works its way into everything I do. I record and perform with it. The sound quality is great, and it's really fun to play.
Reading one-on-one interviews taken with creative pioneers.
The one tool I use most in my practice these days, my smartphone, with which I am able to do many things for my work, such as record sounds and also record and film images. I use the smartphone as an ambulant device that allows me to register things in a spontaneous way.
I use 3d, and editing software
What cannot be expressed by one software is used in two or more
Lim Jang Guin
When I am not working with my hands, I am working with my computer.
The Self-Organizing Map machine learning algorithm.
Sound! Sound (and silence) are very important to me.
The base for my creative process is content appropriation, so collecting everything that catches my heart and senses through recording sounds and screens, saving files, taking notes, etc.
Over the past two years, I have primarily relied on digital modeling, rendering, and film methodologies to digitally restore Palestinian urban-communal memories in architectural representation.
Zain Al Sharaf Wahbeh
The self-portrait is the main expedient to resolve the union between the three media present in my artistic research, painting, sound and video.
In sound, a tool I use most is a saw (also known as a singing saw). I’ve been using this for the past 14 years, and it has made its way into much of my sound and soundtrack work; one thing I really enjoy about the saw is that it’s an unexpected instrument, since its history is obviously more as hardware than an expressive object. As a result, I’ve tried to use it in unpredictable and colorful ways in my sound work, and occasionally it has made its way into visual work as well.
Currently I am combining several techniques according to the work I do: digital art, electrographic engraving and video art
Duplication! If I’m working with one image, my first thought is always to see how it would look if it was replicated twice, ten or maybe fifty times over in one frame. A Warhol syndrome, maybe. It really helps reimagine the space a moving object takes up in time and is a great way to experiment with composition.
I would have to say that the one tool I use the most in my practice is paper, mainly because I do a lot of paper-based work. And since most of my projects, regardless of the medium, start as written, sketched and vaguely thought out ideas on paper.
The tools I use the most are software to enhance audio and video.
My voice, piano, zoom h5, and cut and paste functions! Just one though? Voice.
My eyes to observe, find patterns, make sequences, visualise forms, see truths.
I guess my camera, since it either produces the visual work or is documenting part of the process.
My Pink Wig.
Since 2018, I use the free software Processing to create my artworks.
I do not use one specific tool-instrument-machine-medium in my practice, instead, I focus on my instant auditorial imagination and differentiation of my listening, then create a method and set of apparatuses that can actualize my personal creative experiences on that specific moment to share with my audience and myself, to remember in the future.
Jéssica Pereira Gaspar
My notebooks. I write artwork ideas, inspirations and dreams.
Any screen or voice recording tool.
I work predominantly with programming, but I like to experiment with several mediums such as 3D modeling, photography, and sound. At this moment for example, I'm starting to experiment with video art; so I think I'm kind of eclectic in digital media because of the manual arts. I think I'm actually very limited by my pretensions on the results and not really by my manual skills, so the digital lets me move more freely.
Two stones, pulled from a river in 1999 Bellows Falls, scraped very slowly.
The tools I use most? Found objects, found footage, field recordings mixed with my own camera work, both film and digital. Lately I have been using machine learning along with super 8.
For this work, my first video work for art practice, I just used my mobile phone to quickly capture some senses or people who touched my feelings.
I mainly use MaxMSP for my work in combination with Processing or TouchDesigner depending on my situation.
Either watercolor or animation software. It's 50/50!
The creative tool I use the most is the camera I use. Many years have passed since I had my first camera a long time ago, technology has improved and the camera I use has been gradually replaced by another. For me, it is the most important creative tool in my creative work, allowing me to capture the fascinating images and sounds I observe and experience around me.
Honestly, my computer; to create and synthesize the disparate elements in my video work.
Found images. Old photos or postcards allow a slight glance on the times they were created. If I work with them, it allows me to defamiliarize the viewing habits of the contemporary user.
Currently it is my mirrorless camera (Fuji X-S10)
Computer. Without it, I wouldn't make any videos nor soundworks.
Pen and paper is probably my most used tool in my practice. I seldom use text in my work, but I do write a lot as part of my process. Sometimes it’s non-linear and unrelated ideas that get reorganized into a work, or it could be something that distills a set of concepts into a manageable idea. Kind of like a thesis statement.
I usually start with sound fragments and work my way into matching the edit on FCPX.
Found objects that revolve around my daily life as a human.
My notebook and pen. Notetaking and observational drawings I feel are the anchorpoint for all of the work that I do.
Jonathan Seungjoon Lee
Apart from the obvious computer and premier pro, I use my one of a kind fully modified full-spectrum Sony camera and Ultra Violet lens kit for all my work currently. I am creating a speculative future with in-camera techniques capturing the usually invisible UV rays of the sun to visualise the damage being caused to the earth due to the ever growing reliance on the internet and how that has been adding to the ever worsening climate crisis since it’s conception.
I use my sketchbook and iPhone in tandem, to save ideas, to collect raw material for my work, and to share them with others.
Mariah Anne Johnson
I am engaged in the use of Chromakey for producing glitch results.
Post production is very present in my work. Premiere and After Effect are the tools that currently allow me to make my works.
Lorin Chow Roser
My brain. Thinking is my daily practice.
I have a mug I found at a thrift store in Chicago with faded blue verticle stripes that I use to stay hydrated or caffeinated.
alejandro t. acierto
My iPhone! I use it to make all of my glitch art, thanks to a big batch of apps.
Observation. It allows you to look ahead and broader. Where does the spectrum of physical vision end.
The right communication channel allows me to achieve the best results.
Data Storage -- Disk management affects everything I do.
I have a system to share my RAID of Mac format drives with Windows. I am always concerned about data security and backups.
I have lost a lot of work due to not being able to read older formats of data storage. Some may still be retrievable but it is an expensive process.
A camera and the computer for editing. In the filming, I prefer a direct approach and easy set up. I like to just be on my own, no technical assistance or advanced preparations. Whereas the editing may take more elaborate forms.
Collaboration with other artists, resulting in an interdisciplinary practice as multidisciplinary, is one of the strategies I use to expand, be and when possible, a universe of multiple readings and visions about a place or a person. As tools, visual memory and the real through photography and video.
I still work partly very analogue, besides pen and paper for my ideas and drawings, my smartphone is my most important tool for research and production: short videos, sound recordings, notes and reminders. Here I can draft notes for images and sound on the go and quickly film everyday things from the wrist and sift through them later and possibly recycle them. What still seems important to me later, I pick up again and the material comes back into my process. Some things are just stored on the smartphone for "eternity" and forgotten. I find that very convenient.
Movement / Stillness + Sound / Silence
I believe my practice is very experimental in the way I use multiple technologies to create original video collage works. One tool I am grateful for is free video editing software, that allows emerging artists to engage with video art without having to subscribe to any large corporation. I feel we live in an ideal time for creation accessibility, and I take advantage of all resources I can.
Non-linear editing software. It allows me to explore my continuing fascination with the mainuplation of time.
I would have to say, my brain.
It’s scale, the means of making a mark by drawing and moving (running as drawing etc); the body has been an integral source for finding limits of the work. For example, I draw for ‘as long as possible’ – I’ve made works by reach and endurance-based running. However, since **it’s not about pain or damaging the body either and I’ve since made ‘choreographed performances to sound/video recordings. I’ve enjoyed the slipperiness and vulnerability of being part of the performance…it neither is sculpture nor drawing but performing to the camera allows for some space between documentation and work. the looseness that arrives --- always finding new versions of oneself.
My computer - for editing photos, video and sound works.
The greenscreen. The greenscreen is like Narnia’s closet, once you enter your in a fantasy. This tool not only gives me the capability to manipulate space and time, but allows me to recreate my thoughts.
My favourite tool is an h2n field recorder. I take that thing everywhere when I’m traveling. Sound will trigger concepts for projects down the road.
I use a lot of different software tools, varying from video editing, sound editing, serial composing tools. All of them are software tools, so what I use most are my desktop and laptop computers
I like sounds that signifies pivotal moments. For ‘Searching for Happiness’ archived in the S7, I edited the SOS Morse signal in heartbeats sfx in the moment when a White man falls in love with an Asian woman. His heart is sending an urgent signal.
Sae Yong Lee
Probably my coffee maker, but I couldn't do without my brain and hands either.
The one tool that I used in my practice is how we interpret our body through visual memory that gives meaning to our existence.
Phone. It is no problem to create my artwork only with the phone because it covers every aspect of media, including filming, recording, editing etc. Of course, I use the computer to go back and forth with a phone or utilize other types of professional equipment, such as a camera, microphone and lighting, to advance the outcome. However, since I have been producing my primary media work, performance and recording for my album, starting with well-known basic applications like camera, gallery, recording and garage band, I feel comfortable with the phone.
I most use my eyes. Is that answer cheating? My art is so different from itself, I do a lot of paintings and drawings and video and installation and sculpture… the physical tools for each are very different. But I always work visually. Most of my “work-time” is me sitting and staring and visualizing what I am about to do.
My cell phone.
I can’t even begin to imagine how many times, per day, I use the keyboard shortcut for “undo.” And “zoom in.” And, of course, the constant, compulsive Command-S for “save.”
Magazinist [Andy Zuliani]
I use binaural microphone the most as a format of recording. When producing the sound-base work, I use my own breathing, voices, and bodily-action-based sounds.
A common laptop filled with free softwares and the otamatone, a common instrument invented to be but a toy. Finally, the sound of our healed and tempered voices.
AnimaeNoctis (Silvia & Massimo)
Honesty, my mobile phone
Antoni Hidalgo (inercies)
It depends on the project, but here are a few of my favorite tools by media: video (razor/blade tool); 3D (dynamic paint/paint effects); web (Stack Overflow); interactive graphics (Animate).
In the video pieces I often use my own Persona and body incorporated into digital devices.
My smartphone. The one I currently use is quite outdated, about six years old. But I don't care much about the image quality. A smartphone is a very personal device, much like a toothbrush; you wouldn't just hand it to anyone. I like it for its personal nature, it allows me to be as sincere as possible.
As a mixed media artist I tend to use a variety of tools and techniques depending on the medium. I think what is common in all but not a technical/physical tool, would be emotion. There is always an effort to create something emotionally heavy or sensitive etc and usually a certain emotion is the leader to any creation.
Raw meat is used frequently across my video works.
I created a CNC drawing machine, specifically a pen plotter. I've been utilizing it for several years. It's powered by an Arduino and boasts a print size of 40 in x 30 in.
Right now, I am knitting a lot. Most of the time though, a necessary requirement for my works is multimediality which entails and enhances an interdependency between all tools used.
In my creative practice, I rely heavily on the computer, along with software like Photoshop and Blender, as my primary drawing tools. Photoshop allows me to manipulate and distort images, while Blender provides a platform for 3D modeling and animation.
Adam Jaye Porter